Town: Kèr Bàíhhi̊si

Kèr Bàíhhi̊si

Kèr Bàíhhi̊si
Example Tauric architecture.
StateTauranian United Provinces
ProvenceÍhglopníhp Provence
Sub ProvenceFÿrvharn Hold
RegionSekhrukizij Holt
Founded1479
Community LeaderMayor Cō̄kī Mēsh 'Space Foxy' Ca̋nvé̄y Vúō̄s Vúń̄ Tudor Llywelyn
Area6 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation1210 m (3969 ft)
Average Yearly Precipitation288 cm/y (113 in/y)
Population1443
Population Density240 people per km2 (721 people per mi2)
Town AuraMysticism
Naming
Native nameKèr Bàíhhi̊si
Pronunciation/ˈbəɪ̞/ /ˈhi̘si/
Direct Translation[double] [confidential]
Translation[Not Yet Translated]

Kèr Bàíhhi̊si (/ˈbəɪ̞/ /ˈhi̘si/ [double] [confidential]) is a subtropical Town located in Fÿrvharn Hold, Íhglopníhp Provence, within the Tauranian United Provinces.

The name Kèr Bàíhhi̊si is derived from the Tauric language, as Kèr Bàíhhi̊si was founded by Cō̄kī Mēsh 'Space Foxy' Ca̋nvé̄y Vúō̄s Vúń̄ Tudor, who was culturaly Tauric.

Climate

Kèr Bàíhhi̊si has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 25°C (77°F). Kèr Bàíhhi̊si receives an average of 288 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Bàíhhi̊si covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1210 m (3969 ft) above sea level.

Overview

Kèr Bàíhhi̊si was founded durring the late 16th century in spring of the year 1479, by Cō̄kī Mēsh 'Space Foxy' Ca̋nvé̄y Vúō̄s Vúń̄ Tudor. The establishment of Kèr Bàíhhi̊si was somewhat plagued by a lack of willing colonists, leading to Cō̄kī Mēsh 'Space Foxy' Ca̋nvé̄y Vúō̄s Vúń̄ Tudor electing to pay people to resettle in Kèr Bàíhhi̊si.

Kèr Bàíhhi̊si was built using the conventions of Tauric durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kèr Bàíhhi̊si is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kèr Bàíhhi̊si is buildings are arranged arround a network of restrictive cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kèr Bàíhhi̊si weathering a full scale bombardment durring a siege. Kèr Bàíhhi̊si's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Kèr Bàíhhi̊si has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Kèr Bàíhhi̊si’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Kèr Bàíhhi̊si has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Bàíhhi̊si. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Bàíhhi̊si's parks.

Kèr Bàíhhi̊si has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Bàíhhi̊si.

Kèr Bàíhhi̊si has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Bàíhhi̊si has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Bàíhhi̊si has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Bàíhhi̊si has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Bàíhhi̊si's public wards, blessings, and other arcane systems.

Kèr Bàíhhi̊si possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Kèr Bàíhhi̊si's grid is powered by hydrogalvanic generators.

Kèr Bàíhhi̊si's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kèr Bàíhhi̊si has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Bàíhhi̊si's natural decorations nor waterways.

Kèr Bàíhhi̊si has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Bàíhhi̊si has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Kèr Bàíhhi̊si's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, spring is skipped in Kèr Bàíhhi̊si.

The Clawbat near Kèr Bàíhhi̊si are known to be quite timid.

Kèr Bàíhhi̊si's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Chronomancy energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5887 m2
    • Cattle and Similar Creatures: 360
    • Poultry: 4329
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

452 of Kèr Bàíhhi̊si's population work within a Foundational Occupation.

905 of Kèr Bàíhhi̊si's population do not work in a formal occupation, but do contribute to the local economy. 86 (6%) are noncontributers.

Points of Interest

The center of Kèr Bàíhhi̊si's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Kèr Bàíhhi̊si's local festivals commemorates this miracle.

History